An interesting article on different plot types is featured here - it's on the differences between plot with and without conflict. The adapted comic strip illustrates the point extremely well and I've copied one part of it below, to see the other part you should go to the page and have a look :)
I'm not sure who it's by unfortunately, but you can (I think) contact them via the page if you're so inclined.
Enjoy
Monday, 7 January 2013
Friday, 4 January 2013
The Daily Grind...
There's been a lot written about grinding in games and as someone looking for work in the industry that too can feel like a necesary grind through job sites, web pages and adverts, but I rather liked this article's take on the process of Grind in games, which was a little more thoughtful than some of the others I've read.
It's written Patricia Hernandez and was featured on Kotaku.
You can read it here
There's been a lot written about grinding in games and as someone looking for work in the industry that too can feel like a necesary grind through job sites, web pages and adverts, but I rather liked this article's take on the process of Grind in games, which was a little more thoughtful than some of the others I've read.
It's written Patricia Hernandez and was featured on Kotaku.
You can read it here
Wednesday, 7 November 2012
Richard Bartle on Brunel
Whilst I was at Brunel I was lucky enough to have our external assessor as Richard Bartle whose blog and writings can be found here. He writes about having to assess the Masters papers and how he feels about it. I've taken the liberty of copying the post below but you should read it on his site here. It's some lovely feedback for both Brunel and the teaching quality there as well as for our work:
This week, I read the dissertations of the students doing the MA in Digital Games at Brunel University. My tenure as external examiner on this degree scheme comes to an end in about three weeks, so I won't be reading them any more.
I don't actually have to read them; I merely have to assess that they have been marked appropriately. However, I do read them because some of them are really good. There are games of professional quality and papers of publishable quality; there's masses of creativity and only the occasional dud (usually someone who failed to submit a dissertation in a previous year who has been allowed a second chance). I've looked forward to reading these dissertations, so will miss the opportunity to do so in future.
Of course, at Essex University we also have postgraduates. Ours are on an MSc rather than an MA, so should have a more technical background. Sadly, this is not always the case. At the moment, this year's students are choosing which projects to take on for their own dissertations. As have all the other academics, I've had to put together a list of six project suggestions for our MSc students to consider. So far, I've had to turn down one because the student had no programming experience and was hoping to write a game that (unsurprisingly) required it; I also had to turn down one that would involve a lot of description of game design rationale because the student's English wasn't up to it (I should mention that almost all our MSc students are from overseas, so we have a marginally higher proportion of people who can't write English expressively than we do at undergraduate level). I do have two potential supervisees, but one of those doesn't have good English either (fortunately for a different project proposal that it might be possible to use pictures in rather than words). The other one has the programming chops but will need to come up with a game design; we'll see if they manage it.
My problem is that there is no games-related MSc at Essex, so I can't offer direct games projects: I have to offer projects that are Computer Science in some way. If no-one picks them up, I still have to supervise someone, but they'd be doing a project proposed by a different lecturer. I could end up with students doing telecommunications or electronics. For this reason, I do actually want people to pick my projects; it's just that there are few students who want to do them, as none of them are games students. Games students would, at the moment, be better going elsewhere.
This is why, whenever any of my third-year students ask me where they should go in the UK to do a games-related Masters, I tell them to go to Brunel rather than stay on at Essex.
Monday, 29 October 2012
What I’m Playing now – October 2012
It’s been a
while since I posted anything about what I’m playing, partly because I was in
writing dissertation mode, but partly because I was finding some trouble
connecting with new games; that has changed and I seem to be all games up with
not quite enough time to play everything now!
So without further ado:
I’m
spending a lot of time in Guild Wars 2 at present, it is an easy game to
play but they've taken a lot of bold decisions.
With a one off payment you can play everything at present and that’s
quite a leap of faith. It will be
interesting to see where it goes. I have
coughed out some money for some extra bank space (although tbh you get 25 or so slots
and I could have coped without it) and have some gems stored up that I’m
waiting to spend. The game doesn't force micro transactions in your face though and the model means that the designers
have taken out a lot of the ‘givens’ in an MMO that they often want you to do
to take up your time. For example I can
mail items from anywhere – there’s no mailbox – this means that I don’t spend
that time running to the nearest one.
Equally I can deposit crafting materials at any time from anywhere, it’s
a very novel change. The game is also
visually very pretty and the level of detail put into many points that very few
people will see (the sewers for example) is phenomenal. If they can sustain it then it might well be
a keeper. I am slightly worried by the
whole ‘end game content’ thing issue but, having just hit 80 (the games current
level cap) we’ll see how that pans out.
The leveling down system is extremely well managed [you level down to
the zone level you are in] and very effective, meaning that I have successfully
played in newbie zones with friends and it’s still been just as fun and almost
as dangerous for both of us. The
Halloween event has been great and, for a new game it’s remarkably
bug-free. Enjoying it so far!
Next up has
to be X Com which is a brilliant game. Like many people I played some of the
original material, although I don’t remember being obsessed with it. This remake / new version is an exceptional
game. I have enjoyed every single moment
playing it. It’s hard to say more than
that really! I’ll talk in more detail
briefly but if you’re in a rush skip ahead, although only after buying the
game! The game takes you into an alien
invasion story and is a turn based game where you move your squad around through
a series of ‘kill the alien’ variants of mission, which have some procedurally
generated maps keeping things ticking over even when it’s a ‘grind’
mission. On that subject: to build new
stuff you have to collect components which sometimes means you head out to a
UFO just to salvage it’s parts! Even
these missions are a lot of fun and as I player you get very attached to the
personalities of your team (Emma ‘Death Dog’ is my current ‘team leader’).
The story is nicely done and the variety of
builds and load-outs including my ever newly discovered alien technology is
welcome. The cinematic shooting and
running is well done giving a movie like quality to the proceedings. It’s fast paced and keeps you wanting
more. X Com is a great game and I’m enjoying
it immensely. In case it’s not clear I
think you should enjoy it too!
Moving
mobile bound the first game that needs mention is Tell Tale’s The Walking Dead.
Everyone is saying (pretty much) how much they love this... I’m no
exception here. It’s described as a
point and click but to me that puts me in mind of Monkey Island and clicking
monkeys and wrenches to open manhole covers (or whatever).
The Walking Dead is a far cry from this. I’ve been playing it on the iPhone (it’s also
available on the PC and other mediums).
I think it’s more of an interactive story than anything else, but it’s a
tremendous example of one. The choices
you make feel like they matter and the story is woven very cleverly around
characters who you support and these choices continue on to the following
chapters. I’d *love* to get my hands on
the storyboard for this game and I’m playing through it again with different
choices, and I still feel like there’s more I’m missing. The artwork is very reminiscent of both comics and television series and the voice acting is nicely
performed. One of the other things that
makes TWD interesting is its episodic format.
There are 5 episodes and they’re being released slowly but surely and at
the end of each one there is ‘next time on the walking dead’ – which all serve
to make it much more like a tv series.
Whilst I rather like this (it’s something to look forward to) I, like so
many, am somewhat fractious about the waiting time. It’s not that I mind the wait so much as I
mind that it comes out on PC ages
before the iPhone version, which if nothing else means that I have to
rigorously avoid spoilers! None the less
it’s a great piece of work and I’m very much looking forward to episode 4. I hope there’s a Season 2!
Next comes
a guest appearance for Robot Unicorn Attack from Adult Swim
and Mediatonic – I know that this is an older game these days
but it’s still one I’ve only just picked up and I’m playing it from the android
store. It’s a very fun and horribly
addictive side scrolling running game where for no readily apparent reason you
play a robot unicorn running along to ‘Always’ by Erasure. You have to jump gaps and spear star shaped
obstacles whilst collecting bonus.
Sometimes you are joined by dolphins.
It’s really worth a look if you haven’t played it already.
Super Hexagon has had quite a look in as well and it’s
something I keep coming back to, it has the same pull factor as Robot Unicorn
and is an incredibly frustrating but always keeps you trying game of avoiding
shapes that spin toward you with unerring inevitability! The sound track and voice work add to the
game and make it that much more playable.
Finally I
come to Buddha
Finger from Lady Shotgun and here
is another game you must definitely download right now. Go on.
Done it? Played it? Good, then you know what I mean.
For those of you that haven’t (yet) I’ll
explain a little more. Buddha Finger uses
the iPhone like it should be used on a touch screen platform. There’s no unwieldy screen based d-pads and I
don’t have to drag the view around in a stilted fashion. Instead all I have to do is press touch
points in an order indicated on the screen (by a number next to the touch
points). You have to do it as quick as
you can to beat up your opponent. As the
game continues you are rapidly introduced to different varieties of tapping
(such as repeated tapping the same dot before moving onto the next one) – I won’t
go into too much detail because I don’t want to spoil it for you, but suffice
to say there’s enough variation to keep you interested and amused for some
time. Put this together with a fun
tongue in cheek storyline which is a wonderful pastiche of kung fu movies meets
gangster vibe, a beautifully fitting score and you have the makings of a
classic. I fear that the game’s
innovations will lead to other people trying to copy it but the polish and
style this game has will set it above cheap imitations.
Friday, 26 October 2012
Catch 22
There was only one catch and that was Catch-22,
which specified that a concern for one's safety in the face of dangers that
were real and immediate was the process of a rational mind. Orr was crazy and could be grounded. All he had to do was ask;
and as soon as he did, he would no longer be crazy and would have to fly more
missions. Orr would be crazy to fly more missions and sane if he didn't, but if
he were sane he had to fly them. If he flew them he was crazy and didn't have
to; but if he didn't want to he was sane and had to. (Catch 22, Joseph
Heller)
It’s an age old situation
and one that I’ve encountered before.
Actors face the same thing*: to work you have to have an equity
card. To get an equity card you have to
be able to demonstrate ‘2 years’ of work.
This sort of conundrum used to lead to actors often having to work in
Theatre in Education tours or delivering panto at old people’s homes just so
that they could get a job (I should stress that there’s nothing wrong with
either of these things, it’s just not necessarily where said actor saw their career!).
So here I am, and I’ve
worked damn hard for the last year on an MA, and for the last 8 years as a
production manager. I look at a lot of
skill-sets listed for producer jobs and it does rather feel like they could have
been written for me. All bar one crucial
line: “Requires minimum 2-years experience working as a producer on a game” (or
similar)
The worst thing is I sort of
agree! With game budgets being what they
are, often in the many hundreds of thousands of pounds bracket, why would you
want to chance someone who hasn’t worked in the industry before. Why would you want to train someone up to do
the job. That does lead to the question:
“Where do you new producers come from?”
and I have been told all sorts of things. The message I came off the course with was
that QA was not the route into games work.
It was an opinion held very strongly by lots of people too – the message
went something like this: “What we want in our studios is a really good QA
team, so if you work really hard and are really good at QA… I’ll want you to
stay in our QA team.” Again – I really
understand this mentality. I am genuinely
not bitter. In a way it’s making me want
it more, and I’m up for the fight, as yet I’m not seeing the end game, but I’m
ready to fly some crazy missions!
So there we are: Catch 22,
it makes sense, darn it.
*This has changed a lot now,
not least because a lot less people are members of a trade union any more.
Wednesday, 10 October 2012
Education and games.
Justin Parsler (who lectures at Brunel and is a senior designer at Mediatonic) wrote this rather fine article which is in Develop.
Have a read, it rather highlights some of the good things about 'Games Education' and Brunel's courses especially. It can be found here
(Brunel was also featured in Edge just recently here)
Have a read, it rather highlights some of the good things about 'Games Education' and Brunel's courses especially. It can be found here
(Brunel was also featured in Edge just recently here)
Wednesday, 3 October 2012
Adventures at Eurogamer
Eurogamer was nice. Which is to say that I had quite a good time there. I wasn't blown away by very much but it was certainly worth going.
Notably I tried the new Sim City (Which I think, just to confuse old-timers is called Sim City), it played nicely in the brief go I had at it, and had a similar feel to the old games. In fact if you imagine Sim City crossed with windows 7 (or the microsoft ribbon perhaps) then you'd be quite accurate. I thought that it looked a bit more cartoon-y than the most recent Sim City that I have played, a bit more like The Sims. But again, it played well and I took some glee in building a power station in the middle of their test city and then building houses around it. I'd love to know what happened!
I tried the new Tomb Raider game, which really lived up to all that I had heard about it. Now, that left me with mixed feelings. It played quite well, although as a friend of mine said, it lost some credibility when you couldn't fall off the log in the tutorial! The graphics were nice, the sound was good and I liked that I was thrown into doing some hunting straight away - it seems like there might be some interesting mechanics there. What I also felt was that all the things I've heard about it being 'uncomfortable to play' were accurate. Now let me say that there wasn't the 'threat of sexual violence' which I have heard mentioned from others, but there was a lot of Lara being hurt and in a grim situation. When she fell she was in pain, when she jumped it felt difficult. It felt 'trying' and I am not sure in a pleasant way. The other thing that was noted by people I was there with was that she seemed to be (when on the walkie-talkie) a girl in need of help from men. Now it was only the beginning and perhaps this was the start of a Lara who learns empowerment from the game, but if not then it will be a slightly depressing trend. I'm left with mixed feelings on the game truth be told.
I didn't try but saw other people trying the new Assassins Creed. It looked pretty spectacular. There was some sneaking around with a mean looking crossbow and some sailing of ships which looked very well done. I have enjoyed the Assassins Creed games thus far and this looks like a nice new installment. They had very nice artwork too.
Fable: The Journey was an interesting experience. I think I'd have had a better time of it if I had used a Kinect more before, as I found the way to throw fireballs accurately quite tricky, but I was quite impressed. It looked like a pretty game and the experience was interesting. Would I want to play it for many hours? It's hard to say, but I can see where the appeal might be. My problems certainly weren't with the game itself, but with the Kinect (having no buttons is such an issue). The developer there from Lionhead was lovely though and great to talk to.
Watching Tokyo Jungle was an odd experience - you play an animal on the Tokyo streets which have been taken over by other animals and you need to hunt and stay alive. So it seems a bit like GTA but with animals Bear in mind however that by the looks of it you get to start as either a Monkjack or a Pomerian. So it's like GTA but you're playing the postman! It does look like you get to unlock other things like dinosaurs and the people playing it were clearly having great fun! I was going to put in my pictures of Tokyo Jungle, but actually the box sums up the game so wonderfully:
Hitman Absolution looked very good and Dishonourerd seemed to be grabbing a lot of interest. X-com looked like a lot of fun. Needless to say about a billion people (I have exaggerated for effect) Call of Duty 49 Black Ops 36 (numbers have been changed to protect the innocent) was grabbing a lot of attention too.
I came away having enjoyed the experience but I can't say that I was blown away by very much and I was surprised how similar a lot of the games looked. There was a lot of FPS games or stealth assassin-y types.
It's worth mentioning that Earls Court, as ever puts on a great event (although the water was expensive!)
I await the next 'new thing' with excitement, but I'm not sure I saw it at Eurogamer.
I tried the new Tomb Raider game, which really lived up to all that I had heard about it. Now, that left me with mixed feelings. It played quite well, although as a friend of mine said, it lost some credibility when you couldn't fall off the log in the tutorial! The graphics were nice, the sound was good and I liked that I was thrown into doing some hunting straight away - it seems like there might be some interesting mechanics there. What I also felt was that all the things I've heard about it being 'uncomfortable to play' were accurate. Now let me say that there wasn't the 'threat of sexual violence' which I have heard mentioned from others, but there was a lot of Lara being hurt and in a grim situation. When she fell she was in pain, when she jumped it felt difficult. It felt 'trying' and I am not sure in a pleasant way. The other thing that was noted by people I was there with was that she seemed to be (when on the walkie-talkie) a girl in need of help from men. Now it was only the beginning and perhaps this was the start of a Lara who learns empowerment from the game, but if not then it will be a slightly depressing trend. I'm left with mixed feelings on the game truth be told.
I didn't try but saw other people trying the new Assassins Creed. It looked pretty spectacular. There was some sneaking around with a mean looking crossbow and some sailing of ships which looked very well done. I have enjoyed the Assassins Creed games thus far and this looks like a nice new installment. They had very nice artwork too.
Watching Tokyo Jungle was an odd experience - you play an animal on the Tokyo streets which have been taken over by other animals and you need to hunt and stay alive. So it seems a bit like GTA but with animals Bear in mind however that by the looks of it you get to start as either a Monkjack or a Pomerian. So it's like GTA but you're playing the postman! It does look like you get to unlock other things like dinosaurs and the people playing it were clearly having great fun! I was going to put in my pictures of Tokyo Jungle, but actually the box sums up the game so wonderfully:
Hitman Absolution looked very good and Dishonourerd seemed to be grabbing a lot of interest. X-com looked like a lot of fun. Needless to say about a billion people (I have exaggerated for effect) Call of Duty 49 Black Ops 36 (numbers have been changed to protect the innocent) was grabbing a lot of attention too.
I came away having enjoyed the experience but I can't say that I was blown away by very much and I was surprised how similar a lot of the games looked. There was a lot of FPS games or stealth assassin-y types.
It's worth mentioning that Earls Court, as ever puts on a great event (although the water was expensive!)
I await the next 'new thing' with excitement, but I'm not sure I saw it at Eurogamer.
Subscribe to:
Posts (Atom)


