Showing posts with label Games I Play. Show all posts
Showing posts with label Games I Play. Show all posts

Tuesday, 16 April 2013

Board Games: Zombicide (Season 1)

I do not have a brilliantly tactical mind.  You wouldn't employ me to be the person who decides when to press the big red button, and chess (never mind that 3d space chess) is beyond me.  It's not what I look for when I play games, I want an experience and some character.  I want soul.  I also want a really solid game that doesn't just come down to luck and I want something that's going to give me a different experience each time I play it.  I'm also a sucker for really nice components...

I have mixed feelings about Kickstarter (you can read about them here if you're so inclined) but I read an article about a really board good game that had been Kickstarter-ed called Zombicide.  Knowing that a friend of mine liked co-op games I picked up a copy of it for him... This was Zombicide.



Zombicide is a co-op zombie movie survival game.  You play a character (or two) and there are some objectives in the (very nicely produced) manual.  The game comes with a number of tiles which you arrange as pictured in the manual and with various tokens you can add which change the setup / layout like doors and objective markers and Pimp mobiles.  There is a nice tongue in cheek motif to the game.  The characters are archetypes (with clear references to various pop-culture icons (for example Doug is very clearly Michael Douglas from Falling Down)) and you can gain objects like Molotovs and chainsaws to defeat your enemy foes.
Zombicide Character
 None the less the game has a real survivalist feel to it.  Enemies spawn constantly and then shamble towards you at an ominous pace.  The 'theme' of the game is very very strong, it manages to capture that 'Walking Dead' feel (I mean the early films but that's not to denigrate the recent (excellent) tv series.) It is a game where you hold your breath when drawing a spawn card and as the numbers of zombies build up there is a visual sense of dread that accompanies the game!  It encourages some amusingly heroic actions (characters throwing their lives away in a sacrifice to the greater good or passing over weapons to save other people) and in my gaming group at least amusing anecdotal stories build up (like the one pictured below when Phil bit the bullet after his bromance with Doug!)

Zombicide Death

The game has quite simple rules.  You get a number of actions per round and if you end up in a square with a zombie on the zombies go it hurts you.  No ifs or buts, it just does!  There are four different types of zombie - walkers (they move one space toward you each turn), Runners (they move two spaces toward you each turn) and Fatties (who move one space, are accompanied by walkers and are harder to hurt) and abominations which are really hard to hurt but also only move one space).  As the game progresses you get new skills the more you kill, but as people 'level up' you get more zombies spawning each turn as well... sometimes leveling up is particularly bad!  Characters have different abilities and some choices to make as to  which skills they want which leads to some nice variation.  

The components are nicely produced - the card products are good quality, colourful and well illustrated. and the miniatures are lovely.  The game is produced by Guillotine Games  in conjunction with Cool Mini Or Not (I admit I'm not sure of the link but I think they're maybe run by the same people or something!) and so I suppose great figures should be expected, but that doesn't detract from the fact that they really are cool minis with lots of nice detailing!  I read that lots of people like painting them.  As ever I wish that there was some sort of better storage offered for the game.  It all just has to be thrust back into the box when you're done, but besides that I think that the box and all its contents are excellent.

Of particular note I like the idea of the noise mechanic (shooting guns makes a noise and if zombies can't see you they move toward the noise, whenever you make a noise you put a noise token down.)  There's a 'make noise' action choice to distract the zombies.  It's not brilliantly practical in general but it is a lovely idea.

The game is pretty tough.  It took us quite a few goes to beat the first proper mission, but I like that challenge and it was a buzz when we managed it!  

Zombicide


My only other criticism is a kickstarter related one... There are 6 characters that come with Zombicide and they're cool, but the original Kickstarter offered lots more as stretch goals and add-ons.  They can be found on the website... but I will never have them.  They were Kickstarter exclusives and (apparently) they can sell on ebay for huge quantities of gold coins!  I didn't care / wasn't worried about that for quite a while - but now I feel slightly like I miss out - it's always the same characters that I play with because we don't have the extras to choose from.  I know there needed to be incentives to get the game funded, and I'm glad that it was... and yet I still feel like I'm missing out.  [It's worth noting that I think I could download the stats and there are card generators for them too, but still...] 

Zombicide Season 2 + Expansion were recently on Kickstarter and I backed it quite heavily, I'll be getting lots of extra characters and even some add on characters... BUT even sponsoring it there were lots of characters that I am not getting (solely because each new one was an extra '$10' or similar) so I guess I'll still be missing out.  But at least I'll be able to look down at those people who haven't got them... Oh gosh I've joined the ranks of the Kickstarter Zombie Elite!!!  

"BRAINS..."

BRAINS



Thursday, 11 April 2013

Playing / Played of late

I've been playing a LOT of games recently, possibly because I haven't found anything to truly hook me in, but more realistically because I've had a lot of time on my hands of late, which I've only partly been using productively!  I'll probably miss some things here but before I begin I will add that I've played even more Civ V and the news about there being a new update later this year excites me.  Civilization remains an excellent game.  I wish the multiplayer didn't always turn into a war (we played a game where we were at war from 1200 BC until 1963!) but even so it remains fantastic.

So some newer (at least to me) games:

Magica.
Now I know that Magica is a few years old, so I admit that I am out of date here, but none the less it's a great deal of fun.  I am a huge fan of the way the magic interacts and the complexity of the button pushing involved to find what combinations you can.  I was very slightly dissapointed that the campaign seemed so very short.  I know that there's a LOT of DLC for it, but even so, none the less I intend to go back to it and play some more, it's a lot of fun with friends and certainly deserves a look in, it's also very cheap on steam quite often so worth picking up.



Tomb Raider (the new one)

I was looking for a game to buy and fancied a bit of a change and was debating over a few (TR, ACIII and Dishonoured) and after a review from a friend decided to pick up TR*.  I have to say I was extremely impressed.  I'm only part way through at time of writing, 38% if you believe their tracker [I'm not sure I do by the way - 100% might be if you've found all the things to find etc], and it's an extremely engaging game.  I had my worries after playing demos at Eurogamer (I wrote about them somewhere) that I didn't want to be responsible for the obvious pain I was putting Lara through, that I was worried about some of the gender implications and all sorts but I was out of place.


Visually it's stunning (even on my hamster driven PC), the exploring is intuitive) and the level design is excellent.  It makes me want to explore.  I'm not big on finding every bit of every hidden random object in obscure corners of the map but TR is encouraging me to do so.  The climbing is good, the story so far is intriguing (it's very Lost at the moment, which I also loved), the fighting is tough but not insane and the puzzles are well constructed.  The only thing I don't very much like is the Daley Thompson mechanic... for those of you who didn't experience Daley Thompson's Decathlon it involved you having to waggle your joystick (or mash you keys) left and right to simulate the effort of the sporting event you were taking part in... it was 'extreme' and I remember vividly the frustration of the experience.  It's echoed a little here with some timed buttons as well...  I am a little unconvinced of this BUT at the same time I'm not sure I can think of a better way.  How do you make the player experience some of the frantic nature of certain scenes, how can that be conveyed in what is basically a binary challenge.  Answers on an e-postcard.  I'm also still concerned that I seem to spend a lot of time looking down Lara's top or at her tight-trousered-posterior just through automatic camera work, but the game has a history of that I suppose so I should get over it.

Sim City

The much maligned Sim City is really rather good.  It is a dreadful shame that the game was plagued with such a lot of problems, it almsot put me off but I was encouraged to buy it by someone brave enough to try and it's excellent and very elegant.  Buildings spring up in a very natural way, they evolve as your city does and the things you produce are shipped away on ever increasingly congested roads.  I can see why it's come in for criticism.  It's hard.  It's tricky to get the balance right.  It's difficult to arrange your roads so as not to end up with so much congestion that your city stops working, without doubt there are problems with traffic management and worker migration, but it's still... compelling.  quite work, at least not as expected, yet.  I had a town whose factories were closing and my partner in mayoral crime had a city with loads of unemployed clamouring for jobs.  Our cities were linked up and established yet still the problem didn't go away... who knows why.  However if you can get over the hiccups and the teething pains it's terrific.  It will probably draw me back again and again with a new attempt to build a megalopolis.  It's not the same game as it was in the past (albeit it's very similar), but I think that's a good thing.  I don't want to just pay for better graphics, I want better game play, more options and so on.  Sim City gives me that and that's just great.  I don't really get the problem with needing to be online to play, that doesn't bother me incidentally.


It's much better as a multiplayer game.  Those people who have been saying it's a social game (as in Facebook social) are wrong, but I see the comparison.  You can buy services from other people (although they'll eventually run low) and workers / shoppers will migrate between towns.  It doesn't seem to

Here's my reservation about it though.  It's very expensive.  I bought it on Origin and downloaded it at the hefty price of £44 (or similar).  That's quite a lot for a game with undeniably more than a few frustrating bugs.  The dulux edition is an extra £20 on top of that.  As far as I see (from reading reviews) for that I get the option to build a super-hero mansion / evil villain tower and British / French / German cities, each of which give you a one building upgrade.  That feels like an LOT of money for some fairly minor options and a few (only a few) cosmetic upgrades.  I still might do it, but I am not yet convinced.

Sim City is tricky and it's hard to know what I'd think if it hadn't been so surrounded by the hype it has been.  I don't think it's a game I will play for weeks.  I do think it's a game I will come back to again and again over years.  That probably makes it worth it by quite some margin.

Wireframe

I gave Wireframe a try (FTP on Steam) and I am afraid that I couldn't get to grips with it; it's tutorial was shockingly lacking and its controls unintuitive.  It's missions, which I think are on procedurally generated maps felt bland and the options you were tied into with the FTP were poor.  Not just that but it wasn't clear when / how I could pay and when I worked it out it felt like the pricing structure was wrong.  The game wsa dark, so much so that it was difficult to see the detail they'd put in and overall I was left not wanting more.  It was rapidly erased despite a valiant effort.

The Guild 2 Rennaisance 

This is another old offering (I think it was 2010) and is a 'standalone add on' to other games.  I'm not quite sure that's a real phrase!  It's terrifically complex and there's no tutorial.  The buttons are hidden and aren't the ones you expect them to be and quite often the person you are playing dies of plague.  I have however enjoyed it immensely.

The Guild and The Guild 2 were fan favourites and this was sort of the culmination of all the games.  You play a person in 1400 building up their life and reputation.  You can build a building and operate a shop, find a spouse and have children who grow up and you play them later as part of the dynasty and so on.  It's easy to get ill, get robbed, have your house burn down and so on, the game is quite unforgiving, made all the harder by not quite knowing which buttons to press!  However when you start to 'get it' it's brilliant.  Shops are moderated by supply and demand, burn down your competitors and the prices go up.  The law will try and arrest you though so make sure you have evidence to protect you.  I am playing (at the moment) a grave digger who has learnt to make demonic pacts, which sell very well!  The game has a lot of breadth and I am enjoying the options that open up as you get better at all sorts of skills / unlock new buildings and so on.  I'm told that once you 'master' it it becomes a bit formulaic, but I'm not at that stage yet so have lots of time left on the game.  I found watching the basic tutorial on You Tube very helpful, (perhaps essential).  It can be frustrating at times (I hit a point when none of my goods were worth very much, but it turned around) but so far it feels very rewarding when I manage to 'achieve' something.

I'm pretty sure I have forgotten something significant I've been playing, but for now I can't think what it is, I am however very much looking forward to NwN when that comes out... So many games, so little time.



*It came down a bit to cost: TR is a new game and so unlikely to reduce in price for ages, where as ACIII and Dishonoured are more likely to be on sale sooner.  Happily two days later ACIII was 66% off and I bought that too, it's in the 'still to play list' of games.  Also when I bought Sim City I got Mass Effect III for free, which sweetened the whole deal immensely.  I have games to play for ages now... Poor Bioshock (which I planned to pick up) will have to wait, still I suppose by then it too will be on sale!!

Monday, 29 October 2012


What I’m Playing now – October 2012


It’s been a while since I posted anything about what I’m playing, partly because I was in writing dissertation mode, but partly because I was finding some trouble connecting with new games; that has changed and I seem to be all games up with not quite enough time to play everything now!  So without further ado:


I’m spending a lot of time in Guild Wars 2 at present, it is an easy game to play but they've taken a lot of bold decisions.  With a one off payment you can play everything at present and that’s quite a leap of faith.  It will be interesting to see where it goes.  I have coughed out some money for some extra bank space (although tbh you get 25 or so slots and I could have coped without it) and have some gems stored up that I’m waiting to spend.  The game doesn't force micro transactions in your face though and the model means that the designers have taken out a lot of the ‘givens’ in an MMO that they often want you to do to take up your time.  For example I can mail items from anywhere – there’s no mailbox – this means that I don’t spend that time running to the nearest one.  Equally I can deposit crafting materials at any time from anywhere, it’s a very novel change.  The game is also visually very pretty and the level of detail put into many points that very few people will see (the sewers for example) is phenomenal.  If they can sustain it then it might well be a keeper.  I am slightly worried by the whole ‘end game content’ thing issue but, having just hit 80 (the games current level cap) we’ll see how that pans out.  The leveling down system is extremely well managed [you level down to the zone level you are in] and very effective, meaning that I have successfully played in newbie zones with friends and it’s still been just as fun and almost as dangerous for both of us.  The Halloween event has been great and, for a new game it’s remarkably bug-free.  Enjoying it so far!



Next up has to be X Com which is a brilliant game.  Like many people I played some of the original material, although I don’t remember being obsessed with it.  This remake / new version is an exceptional game.  I have enjoyed every single moment playing it.  It’s hard to say more than that really!  I’ll talk in more detail briefly but if you’re in a rush skip ahead, although only after buying the game!  The game takes you into an alien invasion story and is a turn based game where you move your squad around through a series of ‘kill the alien’ variants of mission, which have some procedurally generated maps keeping things ticking over even when it’s a ‘grind’ mission.  On that subject: to build new stuff you have to collect components which sometimes means you head out to a UFO just to salvage it’s parts!  Even these missions are a lot of fun and as I player you get very attached to the personalities of your team (Emma ‘Death Dog’ is my current ‘team leader’). 

The story is nicely done and the variety of builds and load-outs including my ever newly discovered alien technology is welcome.  The cinematic shooting and running is well done giving a movie like quality to the proceedings.  It’s fast paced and keeps you wanting more.  X Com is a great game and I’m enjoying it immensely.  In case it’s not clear I think you should enjoy it too!

Moving mobile bound the first game that needs mention is Tell Tale’s The Walking Dead.  Everyone is saying (pretty much) how much they love this... I’m no exception here.  It’s described as a point and click but to me that puts me in mind of Monkey Island and clicking monkeys and wrenches to open manhole covers (or whatever).  


The Walking Dead is a far cry from this.  I’ve been playing it on the iPhone (it’s also available on the PC and other mediums).  I think it’s more of an interactive story than anything else, but it’s a tremendous example of one.  The choices you make feel like they matter and the story is woven very cleverly around characters who you support and these choices continue on to the following chapters.  I’d *love* to get my hands on the storyboard for this game and I’m playing through it again with different choices, and I still feel like there’s more I’m missing.  The artwork is very reminiscent of both comics and television series and the voice acting is nicely performed.  One of the other things that makes TWD interesting is its episodic format.  There are 5 episodes and they’re being released slowly but surely and at the end of each one there is ‘next time on the walking dead’ – which all serve to make it much more like a tv series.  Whilst I rather like this (it’s something to look forward to) I, like so many, am somewhat fractious about the waiting time.  It’s not that I mind the wait so much as I mind that it comes out on PC ages before the iPhone version, which if nothing else means that I have to rigorously avoid spoilers!  None the less it’s a great piece of work and I’m very much looking forward to episode 4.  I hope there’s a Season 2!



Next comes a guest appearance for Robot Unicorn Attack from Adult Swim and Mediatonic – I know that this is an older game these days but it’s still one I’ve only just picked up and I’m playing it from the android store.  It’s a very fun and horribly addictive side scrolling running game where for no readily apparent reason you play a robot unicorn running along to ‘Always’ by Erasure.  You have to jump gaps and spear star shaped obstacles whilst collecting bonus.  Sometimes you are joined by dolphins.  It’s really worth a look if you haven’t played it already. 

Super Hexagon has had quite a look in as well and it’s something I keep coming back to, it has the same pull factor as Robot Unicorn and is an incredibly frustrating but always keeps you trying game of avoiding shapes that spin toward you with unerring inevitability!  The sound track and voice work add to the game and make it that much more playable.



Finally I come to Buddha Finger from Lady Shotgun and here is another game you must definitely download right now.  Go on. 



 Done it?  Played it?  Good, then you know what I mean.  

For those of you that haven’t (yet) I’ll explain a little more.  Buddha Finger uses the iPhone like it should be used on a touch screen platform.  There’s no unwieldy screen based d-pads and I don’t have to drag the view around in a stilted fashion.  Instead all I have to do is press touch points in an order indicated on the screen (by a number next to the touch points).  You have to do it as quick as you can to beat up your opponent.  As the game continues you are rapidly introduced to different varieties of tapping (such as repeated tapping the same dot before moving onto the next one) – I won’t go into too much detail because I don’t want to spoil it for you, but suffice to say there’s enough variation to keep you interested and amused for some time.  Put this together with a fun tongue in cheek storyline which is a wonderful pastiche of kung fu movies meets gangster vibe, a beautifully fitting score and you have the makings of a classic.  I fear that the game’s innovations will lead to other people trying to copy it but the polish and style this game has will set it above cheap imitations.



Wednesday, 21 December 2011

Playlist: December

So it is December and the nights are closing in.  I think everyone is supposed to be quiet as a mouse and I am putting out mince pies for santa or something.

Instead I am deep into some games!

This month I finished playing Arkham City which was splendid.  I say finished, I haven't collected all the Riddler trophies or the challenge maps, but I have completed the main storyline, fought my way through baddies and bosses and thoroughly enjoyed it.   It's a very empowering game and extremely fluid.  Brilliant work there from Rocksteady, already looking forward to DLC / the next one.



Dear Diary.  I am a bad person for I have caved.  I know I said I wouldn't but I just couldn't help myself.  I too am a Skyrim Junkie.  Or not actually.  It seemed to be all everyone was talking about - one of my friends facebooks had 74 replies to a status about Skyrim.  Whenever people talked about 'examples of X / Y / Z type of game' it would be Skyrim that was mentioned.  It was it seemed the Mount Olympus of games.  Ambrosia of gaming here I come.  But I was a bit dissapointed.  It's good, the dragons look cool.  But it doesn't seem that good.  Maybe I'm missing something.  It really is just Oblivion but a bit prettier though isn't it?  They might have touched up a couple of bits but it really doesn't seem that different.  There are some nice features (I like the quest system, the snow looks amazing) but all in all...  I think it's rather over-rated.  I shall now don my flame-proof suit to protect me from the Skyrim love.

The iPad sees lots and lots of free stuff at Christmas, most of it fairly benile.  Bards Tale is quite amusing and a nicely done version and soon I will pick up GTA III as I've heard it's very good.  Nothing though has really grabbed me this month.

And then, of course, there's Star Wars: The Old Republic.  This deserves and will get it's own post.  However it is great.  There we go, that's my full academic opinion.  'It's Great'.  Really, it is.

Saturday, 18 June 2011

Memorable Games

So this is a little list of some games that I have played over the years that have made an 'impact' on me and my gaming life. I'll probably add to it as time goes on, I'll also try and write a little bit about why the games made an impression. They are in no particular order.

Sorcery on the Amstrad CPC 6128. This was my first ever game really. I was a wizard. I could cast magic spells and it was on the computer my father had bought for me to use as a word processor. (In fairness I think he enjoyed it as well!). It was heaven. In researching it for this blog I have just learnt that I might be able to download it even now. At some point I just might.




Tie Fighter allowed me to enter the Star Wars Universe and on the 'cool side'. You got to interact with Vader, the controls were complex, with lots of buttons to press, and for it's time it looked amazing. I'm not really a fan of flying shooting games, but this had me hooked - I bought the expansion pack and everything. It was awesome.


 
Baldurs Gate (1&2) - Hours of fun with amusing parties, secret liches in basements, and a whole heap of quests to do (and expansions). Baldur's gate felt really close to an actual tabletop roleplaying game and it provided many hours of entertainment. The real beauty of it was that you could adapt your party to include different characters and that would lead to different interactions along the way. There was wit and drama in equal measures. "Go for the eyes Boo!"


Streets of Rage II was the first console game I got really into, it was on the Sega Megadrive. You could play it cooperatively with your friends and it was non stop action. Pretty much literally. Especially the lift level. Gods, I still remember that lift level!

Sim City / The Sims (1&2&3) I first played sim city in a computer class at school. It was great to play games at school and call it working! That led to playing The Sims. I will undoubtedly write more about The Sims at some later date, but I find it enthralling and fascinating how it works as a game in which you really can follow paths you want to and the different ways it can be played.



Everquest & World of Warcraft are the two MMOs I've played the most, and I got quite addicted to both. I've raided, crafted, instanced and grinded away with the best of them. Well, with some damn fine people anyway. I've made real-life friends whom I treasure and lost countless hours of my life to them. Love them or hate them they are important parts of my gaming history!

Final Fantasy VII was the first game I queued up to buy and what convinced me to buy a playstation and it was great. Sephiroth remains an endearing antagonist to this day and despite the infuriating ridiculously long fights sometimes it kept you coming back for more. I played some of the other FF games but none of them captured me as thoroughly as this offering.



GTA San Andreas was the first GTA game I played a lot and although 4 was incredible it was this that really introduced me to open world games. I like the free roaming go where you want (ish) style and the antihero / villain personna.

Silent Hill I remember sitting up with my house mate playing this. I remember hearing the crackling radio and getting him to play the next bit. Barring the dogs jumping through the window in Resident Evil it was the first time I got to grips with a game really effecting your emotions through fear!




Mass Effect 2 & Dragon Age which I have lumped together because I played them very close together and loved them both equally. I liked the interactions between your party, I loved the storytelling and the way they were put together. They were great fun to play through and extremely memorable for the emotions they evoked, and the difficult decisions they forced you to make.

Lips is a bit from the left-field in this collection in suppose, but I'm a big fan of karaoke and singing is good for the soul, so it gets an honourable mention.




Batman Arkham Asylum earns it's place here - I've always been a batman fan and I think Rocksteady did a fantastic job of brining him to life in this game, the fight mechanic was stunning and great fun to use. I voicing was wonderful and the game was just fun! Rarely to 'beat-em-ups' hold my attention, but this one managed it hook line and bat-sinker.