Showing posts with label The Walking Dead. Show all posts
Showing posts with label The Walking Dead. Show all posts

Tuesday, 16 April 2013

Board Games: Zombicide (Season 1)

I do not have a brilliantly tactical mind.  You wouldn't employ me to be the person who decides when to press the big red button, and chess (never mind that 3d space chess) is beyond me.  It's not what I look for when I play games, I want an experience and some character.  I want soul.  I also want a really solid game that doesn't just come down to luck and I want something that's going to give me a different experience each time I play it.  I'm also a sucker for really nice components...

I have mixed feelings about Kickstarter (you can read about them here if you're so inclined) but I read an article about a really board good game that had been Kickstarter-ed called Zombicide.  Knowing that a friend of mine liked co-op games I picked up a copy of it for him... This was Zombicide.



Zombicide is a co-op zombie movie survival game.  You play a character (or two) and there are some objectives in the (very nicely produced) manual.  The game comes with a number of tiles which you arrange as pictured in the manual and with various tokens you can add which change the setup / layout like doors and objective markers and Pimp mobiles.  There is a nice tongue in cheek motif to the game.  The characters are archetypes (with clear references to various pop-culture icons (for example Doug is very clearly Michael Douglas from Falling Down)) and you can gain objects like Molotovs and chainsaws to defeat your enemy foes.
Zombicide Character
 None the less the game has a real survivalist feel to it.  Enemies spawn constantly and then shamble towards you at an ominous pace.  The 'theme' of the game is very very strong, it manages to capture that 'Walking Dead' feel (I mean the early films but that's not to denigrate the recent (excellent) tv series.) It is a game where you hold your breath when drawing a spawn card and as the numbers of zombies build up there is a visual sense of dread that accompanies the game!  It encourages some amusingly heroic actions (characters throwing their lives away in a sacrifice to the greater good or passing over weapons to save other people) and in my gaming group at least amusing anecdotal stories build up (like the one pictured below when Phil bit the bullet after his bromance with Doug!)

Zombicide Death

The game has quite simple rules.  You get a number of actions per round and if you end up in a square with a zombie on the zombies go it hurts you.  No ifs or buts, it just does!  There are four different types of zombie - walkers (they move one space toward you each turn), Runners (they move two spaces toward you each turn) and Fatties (who move one space, are accompanied by walkers and are harder to hurt) and abominations which are really hard to hurt but also only move one space).  As the game progresses you get new skills the more you kill, but as people 'level up' you get more zombies spawning each turn as well... sometimes leveling up is particularly bad!  Characters have different abilities and some choices to make as to  which skills they want which leads to some nice variation.  

The components are nicely produced - the card products are good quality, colourful and well illustrated. and the miniatures are lovely.  The game is produced by Guillotine Games  in conjunction with Cool Mini Or Not (I admit I'm not sure of the link but I think they're maybe run by the same people or something!) and so I suppose great figures should be expected, but that doesn't detract from the fact that they really are cool minis with lots of nice detailing!  I read that lots of people like painting them.  As ever I wish that there was some sort of better storage offered for the game.  It all just has to be thrust back into the box when you're done, but besides that I think that the box and all its contents are excellent.

Of particular note I like the idea of the noise mechanic (shooting guns makes a noise and if zombies can't see you they move toward the noise, whenever you make a noise you put a noise token down.)  There's a 'make noise' action choice to distract the zombies.  It's not brilliantly practical in general but it is a lovely idea.

The game is pretty tough.  It took us quite a few goes to beat the first proper mission, but I like that challenge and it was a buzz when we managed it!  

Zombicide


My only other criticism is a kickstarter related one... There are 6 characters that come with Zombicide and they're cool, but the original Kickstarter offered lots more as stretch goals and add-ons.  They can be found on the website... but I will never have them.  They were Kickstarter exclusives and (apparently) they can sell on ebay for huge quantities of gold coins!  I didn't care / wasn't worried about that for quite a while - but now I feel slightly like I miss out - it's always the same characters that I play with because we don't have the extras to choose from.  I know there needed to be incentives to get the game funded, and I'm glad that it was... and yet I still feel like I'm missing out.  [It's worth noting that I think I could download the stats and there are card generators for them too, but still...] 

Zombicide Season 2 + Expansion were recently on Kickstarter and I backed it quite heavily, I'll be getting lots of extra characters and even some add on characters... BUT even sponsoring it there were lots of characters that I am not getting (solely because each new one was an extra '$10' or similar) so I guess I'll still be missing out.  But at least I'll be able to look down at those people who haven't got them... Oh gosh I've joined the ranks of the Kickstarter Zombie Elite!!!  

"BRAINS..."

BRAINS



Monday, 29 October 2012


What I’m Playing now – October 2012


It’s been a while since I posted anything about what I’m playing, partly because I was in writing dissertation mode, but partly because I was finding some trouble connecting with new games; that has changed and I seem to be all games up with not quite enough time to play everything now!  So without further ado:


I’m spending a lot of time in Guild Wars 2 at present, it is an easy game to play but they've taken a lot of bold decisions.  With a one off payment you can play everything at present and that’s quite a leap of faith.  It will be interesting to see where it goes.  I have coughed out some money for some extra bank space (although tbh you get 25 or so slots and I could have coped without it) and have some gems stored up that I’m waiting to spend.  The game doesn't force micro transactions in your face though and the model means that the designers have taken out a lot of the ‘givens’ in an MMO that they often want you to do to take up your time.  For example I can mail items from anywhere – there’s no mailbox – this means that I don’t spend that time running to the nearest one.  Equally I can deposit crafting materials at any time from anywhere, it’s a very novel change.  The game is also visually very pretty and the level of detail put into many points that very few people will see (the sewers for example) is phenomenal.  If they can sustain it then it might well be a keeper.  I am slightly worried by the whole ‘end game content’ thing issue but, having just hit 80 (the games current level cap) we’ll see how that pans out.  The leveling down system is extremely well managed [you level down to the zone level you are in] and very effective, meaning that I have successfully played in newbie zones with friends and it’s still been just as fun and almost as dangerous for both of us.  The Halloween event has been great and, for a new game it’s remarkably bug-free.  Enjoying it so far!



Next up has to be X Com which is a brilliant game.  Like many people I played some of the original material, although I don’t remember being obsessed with it.  This remake / new version is an exceptional game.  I have enjoyed every single moment playing it.  It’s hard to say more than that really!  I’ll talk in more detail briefly but if you’re in a rush skip ahead, although only after buying the game!  The game takes you into an alien invasion story and is a turn based game where you move your squad around through a series of ‘kill the alien’ variants of mission, which have some procedurally generated maps keeping things ticking over even when it’s a ‘grind’ mission.  On that subject: to build new stuff you have to collect components which sometimes means you head out to a UFO just to salvage it’s parts!  Even these missions are a lot of fun and as I player you get very attached to the personalities of your team (Emma ‘Death Dog’ is my current ‘team leader’). 

The story is nicely done and the variety of builds and load-outs including my ever newly discovered alien technology is welcome.  The cinematic shooting and running is well done giving a movie like quality to the proceedings.  It’s fast paced and keeps you wanting more.  X Com is a great game and I’m enjoying it immensely.  In case it’s not clear I think you should enjoy it too!

Moving mobile bound the first game that needs mention is Tell Tale’s The Walking Dead.  Everyone is saying (pretty much) how much they love this... I’m no exception here.  It’s described as a point and click but to me that puts me in mind of Monkey Island and clicking monkeys and wrenches to open manhole covers (or whatever).  


The Walking Dead is a far cry from this.  I’ve been playing it on the iPhone (it’s also available on the PC and other mediums).  I think it’s more of an interactive story than anything else, but it’s a tremendous example of one.  The choices you make feel like they matter and the story is woven very cleverly around characters who you support and these choices continue on to the following chapters.  I’d *love* to get my hands on the storyboard for this game and I’m playing through it again with different choices, and I still feel like there’s more I’m missing.  The artwork is very reminiscent of both comics and television series and the voice acting is nicely performed.  One of the other things that makes TWD interesting is its episodic format.  There are 5 episodes and they’re being released slowly but surely and at the end of each one there is ‘next time on the walking dead’ – which all serve to make it much more like a tv series.  Whilst I rather like this (it’s something to look forward to) I, like so many, am somewhat fractious about the waiting time.  It’s not that I mind the wait so much as I mind that it comes out on PC ages before the iPhone version, which if nothing else means that I have to rigorously avoid spoilers!  None the less it’s a great piece of work and I’m very much looking forward to episode 4.  I hope there’s a Season 2!



Next comes a guest appearance for Robot Unicorn Attack from Adult Swim and Mediatonic – I know that this is an older game these days but it’s still one I’ve only just picked up and I’m playing it from the android store.  It’s a very fun and horribly addictive side scrolling running game where for no readily apparent reason you play a robot unicorn running along to ‘Always’ by Erasure.  You have to jump gaps and spear star shaped obstacles whilst collecting bonus.  Sometimes you are joined by dolphins.  It’s really worth a look if you haven’t played it already. 

Super Hexagon has had quite a look in as well and it’s something I keep coming back to, it has the same pull factor as Robot Unicorn and is an incredibly frustrating but always keeps you trying game of avoiding shapes that spin toward you with unerring inevitability!  The sound track and voice work add to the game and make it that much more playable.



Finally I come to Buddha Finger from Lady Shotgun and here is another game you must definitely download right now.  Go on. 



 Done it?  Played it?  Good, then you know what I mean.  

For those of you that haven’t (yet) I’ll explain a little more.  Buddha Finger uses the iPhone like it should be used on a touch screen platform.  There’s no unwieldy screen based d-pads and I don’t have to drag the view around in a stilted fashion.  Instead all I have to do is press touch points in an order indicated on the screen (by a number next to the touch points).  You have to do it as quick as you can to beat up your opponent.  As the game continues you are rapidly introduced to different varieties of tapping (such as repeated tapping the same dot before moving onto the next one) – I won’t go into too much detail because I don’t want to spoil it for you, but suffice to say there’s enough variation to keep you interested and amused for some time.  Put this together with a fun tongue in cheek storyline which is a wonderful pastiche of kung fu movies meets gangster vibe, a beautifully fitting score and you have the makings of a classic.  I fear that the game’s innovations will lead to other people trying to copy it but the polish and style this game has will set it above cheap imitations.