What I’m Playing now – October 2012
It’s been a
while since I posted anything about what I’m playing, partly because I was in
writing dissertation mode, but partly because I was finding some trouble
connecting with new games; that has changed and I seem to be all games up with
not quite enough time to play everything now!
So without further ado:
I’m
spending a lot of time in Guild Wars 2 at present, it is an easy game to
play but they've taken a lot of bold decisions.
With a one off payment you can play everything at present and that’s
quite a leap of faith. It will be
interesting to see where it goes. I have
coughed out some money for some extra bank space (although tbh you get 25 or so slots
and I could have coped without it) and have some gems stored up that I’m
waiting to spend. The game doesn't force micro transactions in your face though and the model means that the designers
have taken out a lot of the ‘givens’ in an MMO that they often want you to do
to take up your time. For example I can
mail items from anywhere – there’s no mailbox – this means that I don’t spend
that time running to the nearest one.
Equally I can deposit crafting materials at any time from anywhere, it’s
a very novel change. The game is also
visually very pretty and the level of detail put into many points that very few
people will see (the sewers for example) is phenomenal. If they can sustain it then it might well be
a keeper. I am slightly worried by the
whole ‘end game content’ thing issue but, having just hit 80 (the games current
level cap) we’ll see how that pans out.
The leveling down system is extremely well managed [you level down to
the zone level you are in] and very effective, meaning that I have successfully
played in newbie zones with friends and it’s still been just as fun and almost
as dangerous for both of us. The
Halloween event has been great and, for a new game it’s remarkably
bug-free. Enjoying it so far!
Next up has
to be X Com which is a brilliant game. Like many people I played some of the
original material, although I don’t remember being obsessed with it. This remake / new version is an exceptional
game. I have enjoyed every single moment
playing it. It’s hard to say more than
that really! I’ll talk in more detail
briefly but if you’re in a rush skip ahead, although only after buying the
game! The game takes you into an alien
invasion story and is a turn based game where you move your squad around through
a series of ‘kill the alien’ variants of mission, which have some procedurally
generated maps keeping things ticking over even when it’s a ‘grind’
mission. On that subject: to build new
stuff you have to collect components which sometimes means you head out to a
UFO just to salvage it’s parts! Even
these missions are a lot of fun and as I player you get very attached to the
personalities of your team (Emma ‘Death Dog’ is my current ‘team leader’).
The story is nicely done and the variety of
builds and load-outs including my ever newly discovered alien technology is
welcome. The cinematic shooting and
running is well done giving a movie like quality to the proceedings. It’s fast paced and keeps you wanting
more. X Com is a great game and I’m enjoying
it immensely. In case it’s not clear I
think you should enjoy it too!
Moving
mobile bound the first game that needs mention is Tell Tale’s The Walking Dead.
Everyone is saying (pretty much) how much they love this... I’m no
exception here. It’s described as a
point and click but to me that puts me in mind of Monkey Island and clicking
monkeys and wrenches to open manhole covers (or whatever).
The Walking Dead is a far cry from this. I’ve been playing it on the iPhone (it’s also
available on the PC and other mediums).
I think it’s more of an interactive story than anything else, but it’s a
tremendous example of one. The choices
you make feel like they matter and the story is woven very cleverly around
characters who you support and these choices continue on to the following
chapters. I’d *love* to get my hands on
the storyboard for this game and I’m playing through it again with different
choices, and I still feel like there’s more I’m missing. The artwork is very reminiscent of both comics and television series and the voice acting is nicely
performed. One of the other things that
makes TWD interesting is its episodic format.
There are 5 episodes and they’re being released slowly but surely and at
the end of each one there is ‘next time on the walking dead’ – which all serve
to make it much more like a tv series.
Whilst I rather like this (it’s something to look forward to) I, like so
many, am somewhat fractious about the waiting time. It’s not that I mind the wait so much as I
mind that it comes out on PC ages
before the iPhone version, which if nothing else means that I have to
rigorously avoid spoilers! None the less
it’s a great piece of work and I’m very much looking forward to episode 4. I hope there’s a Season 2!
Next comes
a guest appearance for Robot Unicorn Attack from Adult Swim
and Mediatonic – I know that this is an older game these days
but it’s still one I’ve only just picked up and I’m playing it from the android
store. It’s a very fun and horribly
addictive side scrolling running game where for no readily apparent reason you
play a robot unicorn running along to ‘Always’ by Erasure. You have to jump gaps and spear star shaped
obstacles whilst collecting bonus.
Sometimes you are joined by dolphins.
It’s really worth a look if you haven’t played it already.
Super Hexagon has had quite a look in as well and it’s
something I keep coming back to, it has the same pull factor as Robot Unicorn
and is an incredibly frustrating but always keeps you trying game of avoiding
shapes that spin toward you with unerring inevitability! The sound track and voice work add to the
game and make it that much more playable.
Finally I
come to Buddha
Finger from Lady Shotgun and here
is another game you must definitely download right now. Go on.
Done it? Played it? Good, then you know what I mean.
For those of you that haven’t (yet) I’ll
explain a little more. Buddha Finger uses
the iPhone like it should be used on a touch screen platform. There’s no unwieldy screen based d-pads and I
don’t have to drag the view around in a stilted fashion. Instead all I have to do is press touch
points in an order indicated on the screen (by a number next to the touch
points). You have to do it as quick as
you can to beat up your opponent. As the
game continues you are rapidly introduced to different varieties of tapping
(such as repeated tapping the same dot before moving onto the next one) – I won’t
go into too much detail because I don’t want to spoil it for you, but suffice
to say there’s enough variation to keep you interested and amused for some
time. Put this together with a fun
tongue in cheek storyline which is a wonderful pastiche of kung fu movies meets
gangster vibe, a beautifully fitting score and you have the makings of a
classic. I fear that the game’s
innovations will lead to other people trying to copy it but the polish and
style this game has will set it above cheap imitations.
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